//
//  LimitableSystem.h
//  Cubism
//
//  Created by Jeppe Nielsen on 9/10/14.
//  Copyright (c) 2014 Jeppe Nielsen. All rights reserved.
//

#pragma once

#include "GameWorld.hpp"
#include "Transform.hpp"
#include "Limitable.hpp"

namespace Nano {
    class LimitableSystem : public GameSystem {
    public:
        void Initialize();
        void Update(float dt);
    };
}